


ACCESSIBILITY ON META QUEST
Since joining Meta in 2020, I’ve volunteered to split my time with my core teams to serve as a design lead on a number of accessibility initiatives, including…
The screen reader, a first-of-its-kind VR AX tool that can describe content and interactive components aloud — allowing people with blindness or low vision to comfortably use VR (and ensuring EAA compliance).
The head pointer, which allows users to control the cursor without controllers or hand tracking — allowing people with limited hand functionality to comfortably use VR.
Voice control, which allows users to control actions on the headset without physical input — allowing people with limited mobility or dexterity to comfortably use VR.
One-handed control options, which allow users to control their headset and certain games with only one controller or tracked hand — allowing people with limb difference to comfortably use VR.
Accessibility Virtual Reality Checks (VRCs), which established new technical requirements that all VR apps must meet to be published on the Meta Horizon Store — making our library more accessible and inclusive for everyone.
A multifaceted motion sickness research initiative in collaboration with university programs and partners like AbleGamers to better understand (and build mitigations for) the leading causes of motion sickness in VR — which has historically been the technology’s biggest blocker for mass adoption.