ACCESSIBILITY ON META QUEST

Since joining Meta in 2020, I’ve volunteered to split my time with my core teams to serve as a design lead on a number of accessibility initiatives, including…

  • The screen reader, a first-of-its-kind VR AX tool that can describe content and interactive components aloud — allowing people with blindness or low vision to comfortably use VR (and ensuring EAA compliance).

  • The head pointer, which allows users to control the cursor without controllers or hand tracking — allowing people with limited hand functionality to comfortably use VR.

  • Voice control, which allows users to control actions on the headset without physical input — allowing people with limited mobility or dexterity to comfortably use VR.

  • One-handed control options, which allow users to control their headset and certain games with only one controller or tracked hand — allowing people with limb difference to comfortably use VR.

  • Accessibility Virtual Reality Checks (VRCs), which established new technical requirements that all VR apps must meet to be published on the Meta Horizon Store — making our library more accessible and inclusive for everyone.

  • A multifaceted motion sickness research initiative in collaboration with university programs and partners like AbleGamers to better understand (and build mitigations for) the leading causes of motion sickness in VR — which has historically been the technology’s biggest blocker for mass adoption.