


META HORIZON STORE On Meta Quest
From 2020 to 2024, I served as the lead content designer for the Meta Horizon Store — the Quest platform’s one-stop-shop for discovering and purchasing VR apps and games (previously known as the Oculus Store and Meta Quest Store).
During that time, I drove product strategy and design for the Store’s overall layout, information architecture, curation and editorial approach, and suite of sub-products, including…
The new VR app store redesign, which made it significantly easier, more intuitive, and more engaging to explore and find what you’re looking for.
The new VR app store taxonomy, which made relevant VR apps and games easier to browse and discover (and vastly improved Meta’s recommendation engine).
The new VR metadata design system, which scaled across the Meta Horizon Store, Search, Feed, and Library — helping users clearly distinguish between VR apps, games, media, websites, worlds, objects, cosmetics, and more at a glance.
App Lab, which allowed anyone to publish their own VR app to the Meta Quest platform — growing Meta’s VR app library by over 500%.
Free trials, which allowed users to try VR apps for 20 minutes before purchasing — increasing sales for 80% of participating developers.
App subscriptions, which allowed developers to enable premium subscriptions to their VR apps — unlocking an estimated $96M annual revenue source for developers.
New standards for deals and promotions, which increased VR app sales profits by 542% year-over-year.